Another option would just be to reduce the Mk5 recipe to just 2 Mk4 generators or to still keep Mk5 RF per tick high, but only do 100,000 RF per. skyfactory for example, require a lot of power. ![]() A chest full of those can store over 100 million RF per block. Craft an Element Refiner Mk5 - this can smelt the Technetium ore into ingots - (must be powered by RF) - Craft 3 x Flux Generator Mk4 (down from 4). One more thing: you can, if you don't care about getting the RF back, store it in a dimension tab.Įach one can store up to 4 million RF. Instead of it taking up a bunch of blocks, you can have a chest full of them, at the very least, 27X power storage. You can automate vibrant capacitors being placed, charged, then broken and put into a chest with the RF. For example, the RFTools Endergenic Generator. You can also look into better ways to generate power. Power(API: reborncoreAPIPower:2.8.5.79): RebornCore-1.10.2-2.8.5.79. Storing power in items will not work unless you and the server add some mods. And while you can turn nether stars into power, you cannot do the opposite. The rest do NOT have good RF/tick at all. Flux Networks: 1.1.7 Draconic Evolution: 2.0.8. Not sure if its a Flux Network problem or a Draconic Evolution problem, but the flux point will not provide power to a directly connected Energy I/O Crystal, even though it looks like its connected. The problem: This doesn't work for much other than nether stars. I can confirm the bug still occurs on SkyFactory 3 3.0.8. You can use redstone control to make the generators turn on based on the level of energy in a certain energy storage system. 2 Getting Started 3 The Basic Wireless Network 4 Upgrades To Your Network 5 Advanced GUI Settings Synopsis Flux Networks adds the ability to create wireless networks that can move power from one part of the world to another. I have a T8 Draconic storage so I'm not full and I don't think I'm doing anything dumb with flux points or Draconic energy crystals as I've been using them all the way through.Additionally, you could store it chemically.Ĭontrol your generators, and instead of storage, have good power generation. My SF 3 version is 3-3.022 which runs on 1.10.2. Other than getting the rainbow gen up which shouldn't be hard, this is my last achievement so I'd really like to work out some way to get it! I am pretty much all prepped to build and setup 400 Nether Star MK3. Which to be fair might be fun but I'd hate to go out and build like 2000 draconic solar only to find some other bug prevents me from achieving it. The flux networks mod can do wireless charging. ![]() ![]() If not as mentioned above flux points and plugs are great and not that expensive. Edit: I assumed you were looking for something to charge items in inventory. Flux points I cannot seem to get to work with a MK3 nether star generator and Draconic Evolution crystals go between transferring only 500K RF to not working at all.Īt this point I'm not really seeing any way to achieve this without bordering on the ridiculous. They have a limit to how far the charging works though. ![]() I heard there may have been compatibility issues with EnderIO. Im playing SF3 (3.0.21) and for some reason I just cannot get Flux Networks to receive/send power, or even store it in one of the banks. Anyone know if there is currently a reasonable way to achieve this? From what I can gather, the phantom faces trick was patched out (certainly they won't connect to a nether star MK3 gen that I can see). So Ive been trying to Google this issue for over an hour already and I just cant find anything helpful.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |